Milo van Pelt - Tools Programmer

Milo van Pelt

Tools Programmer

Hey, welcome to my portfolio

My name is Milo van Pelt. I am a 28 year old Dutch Tools Programmer based in Amsterdam.

Currently studying Game Technologies at Breda University of Applied Sciences.

I have experience working on in-engine tools in Unreal, and I'm also exploring building standalone tools.

I love working together with people to make their life's easier by providing them with the necessary tools.

Duckside of the Moon (2022)

Team Projects

Hive Dive (2024)

Responsibilities:

  • Enemy spawning tools for designers.

  • Score & high-score system for rewarding the player.

  • Level design & Gameplay balance.

  • Technical concept development & prototyping.

  • Programming Lead.

Responsibilities:

  • Dialogue Management Tool for for designers to create new narrative for characters in different zones.

  • Dialogue camera transition for Npc's in the world.

  • Zone Effect Tool. Which can be set-up to apply effects on the player (Poison, Oxygen, Health, etc.).

Wombat Engine (2022)

Responsibilities:

  • Component-based system & Editor(IMGUI) (PS5 & PC).

  • Audio API, using FMOD (PS5 & PC).

  • AABB and Ray-cast collision (PS5 & PC).

C++

Blueprints

Unreal Engine 5

Blueprints

Unreal Engine 4

C++

FMOD

IMGUI

Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Personal Projects

Blender3D

Details:

  • Created a Menger Sponge (fractal made of cubes).

  • Using Tkinter (Python GUI) to create custom UI.

  • Create menger sponge with the click of a button in Blender3D project.

Python 3.12

Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Unreal Engine 5

Details:

Weaver is a dialogue tool with the goal of creating a dialogue system that is user-friendly. Weaver also provides a custom Unreal Engine plugin, so the data created can be used within Unreal Engine.

  • Node-based dialogue system using QT as a UI Framework

  • Custom plugin in Unreal Engine for using dialogue made in QT

QT 6.8

Weaver (WIP) (2024-2025)
Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Personal Projects

Blender3D

Details:

  • Created a Menger Sponge (fractal made of cubes)

  • Using Tkinter (Python GUI) to create custom UI

  • Create menger sponge with the click of a button in Blender3D project

Python 3.12

Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Unreal Engine 5

Details:

Weaver is a dialogue tool with the goal of creating a dialogue system that is user-friendly. Weaver also provides a custom Unreal Engine plugin, so the data created can be used within Unreal Engine.

  • Node-based dialogue system using QT as a UI Framework

  • Custom plugin in Unreal Engine for using dialogue made in QT

QT 6.8

Weaver (WIP) (2024-2025)
Duckside of the Moon (2022)

Professional Projects

Enemy Spawning Tool

Responsibilities:

  • Enemy spawning tools for designers

  • Score & high-score system for rewarding the player

  • Programming Lead

  • Level design & Gameplay balance

  • Technical concept development & Prototyping

Responsibilities:

  • Dialogue Management Tool for for designers to create new narrative for characters in different zones.

  • Dialogue camera transition for Npc's in the world

  • Zone Effect Tool. Which can be set-up to apply effects on the player (Poison, Oxygen, Health, etc.).

Unreal Engine 5

Unreal Engine 4

Contact

Email:

milovanpelt@gmail.com