Milo van Pelt - Tools Programmer

Milo van Pelt

Tools Programmer

Hey, welcome to my portfolio

My name is Milo van Pelt. I am a 28 year old Dutch Tools Programmer based in Amsterdam.

Currently studying Game Technologies at Breda University of Applied Sciences.

Passionate about working together with people to make their life's easier by providing them with the necessary tools.

Duckside of the Moon (2022)

Team Projects

Hive Dive (2024)

Responsibilities:

  • Enemy spawning tools for designers

  • Score & high-score system for rewarding the player

  • Programming Lead

  • Level design & Gameplay balance

  • Technical concept development & Prototyping

Responsibilities:

  • Dialogue Management Tool for for designers to create new narrative for characters in different zones.

  • Dialogue camera transition for Npc's in the world

  • Zone Effect Tool. Which can be set-up to apply effects on the player (Poison, Oxygen, Health, etc.).

Unreal Engine 5

Unreal Engine 4

Wombat Engine (2022)

Responsibilities:

  • Component-based system & Editor(IMGUI) (PS5 & PC)

  • Audio API, using FMOD (PS5 & PC)

  • AABB and Ray-cast collision (PS5 & PC)

Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Personal Projects

Blender3D

Details:

  • Created a Menger Sponge (fractal made of cubes)

  • Using Tkinter (Python GUI) to create custom UI

  • Create menger sponge with the click of a button in Blender3D project

Python 3.12

Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Unreal Engine 5

Details:

Weaver is a dialogue tool with the goal of creating a dialogue system that is user-friendly. Weaver also provides a custom Unreal Engine plugin, so the data created can be used within Unreal Engine.

  • Node-based dialogue system using QT as a UI Framework

  • Custom plugin in Unreal Engine for using dialogue made in QT

QT 6.8

Weaver (WIP) (2024-2025)
Duckside of the Moon (2022)

Professional Projects

Enemy Spawning Tool

Responsibilities:

  • Enemy spawning tools for designers

  • Score & high-score system for rewarding the player

  • Programming Lead

  • Level design & Gameplay balance

  • Technical concept development & Prototyping

Responsibilities:

  • Dialogue Management Tool for for designers to create new narrative for characters in different zones.

  • Dialogue camera transition for Npc's in the world

  • Zone Effect Tool. Which can be set-up to apply effects on the player (Poison, Oxygen, Health, etc.).

Unreal Engine 5

Unreal Engine 4