Milo van Pelt - Tools Programmer


Milo van Pelt
Tools Programmer
Hey, welcome to my portfolio
My name is Milo van Pelt. I am a 28 year old Dutch Tools Programmer based in Amsterdam.
Currently studying Game Technologies at Breda University of Applied Sciences.
I have experience working on in-engine tools in Unreal, and I'm also exploring building standalone tools.
I love working together with people to make their life's easier by providing them with the necessary tools.
Duckside of the Moon (2022)
Team Projects
Hive Dive (2024)
Responsibilities:
Enemy spawning tools for designers.
Score & high-score system for rewarding the player.
Level design & Gameplay balance.
Technical concept development & prototyping.
Programming Lead.

Responsibilities:
Dialogue Management Tool for for designers to create new narrative for characters in different zones.
Dialogue camera transition for Npc's in the world.
Zone Effect Tool. Which can be set-up to apply effects on the player (Poison, Oxygen, Health, etc.).





Wombat Engine (2022)
Responsibilities:
Component-based system & Editor(IMGUI) (PS5 & PC).
Audio API, using FMOD (PS5 & PC).
AABB and Ray-cast collision (PS5 & PC).


C++
Blueprints
Unreal Engine 5
Blueprints
Unreal Engine 4
C++
FMOD
IMGUI
Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Personal Projects
Blender3D
Details:
Created a Menger Sponge (fractal made of cubes).
Using Tkinter (Python GUI) to create custom UI.
Create menger sponge with the click of a button in Blender3D project.


Python 3.12


Python UI Tool for Menger Sponge Creation in Blender3D (2024)
Unreal Engine 5
Details:
Weaver is a dialogue tool with the goal of creating a dialogue system that is user-friendly. Weaver also provides a custom Unreal Engine plugin, so the data created can be used within Unreal Engine.
Node-based dialogue system using QT as a UI Framework
Custom plugin in Unreal Engine for using dialogue made in QT


QT 6.8


Weaver (WIP) (2024-2025)


Python UI Tool for Menger Sponge Creation in Blender3D (2024)

Personal Projects
Blender3D
Details:
Created a Menger Sponge (fractal made of cubes)
Using Tkinter (Python GUI) to create custom UI
Create menger sponge with the click of a button in Blender3D project


Python 3.12


Python UI Tool for Menger Sponge Creation in Blender3D (2024)
Unreal Engine 5
Details:
Weaver is a dialogue tool with the goal of creating a dialogue system that is user-friendly. Weaver also provides a custom Unreal Engine plugin, so the data created can be used within Unreal Engine.
Node-based dialogue system using QT as a UI Framework
Custom plugin in Unreal Engine for using dialogue made in QT


QT 6.8


Weaver (WIP) (2024-2025)


Duckside of the Moon (2022)
Professional Projects
Enemy Spawning Tool
Responsibilities:
Enemy spawning tools for designers
Score & high-score system for rewarding the player
Programming Lead
Level design & Gameplay balance
Technical concept development & Prototyping

Responsibilities:
Dialogue Management Tool for for designers to create new narrative for characters in different zones.
Dialogue camera transition for Npc's in the world
Zone Effect Tool. Which can be set-up to apply effects on the player (Poison, Oxygen, Health, etc.).
Unreal Engine 5


Unreal Engine 4


