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Milo van Pelt -
Software Engineer

Specializing in Tools & Software Architecture

Welcome to my portfolio !

My name is Milo van Pelt a 30 year old Dutch Software Engineer based in Amsterdam.
I have graduated with a bachelor from Breda University of Applied Sciences. 

As a Software Engineer I am passionate about creating solutions that empower others. I care deeply about understanding the need of the team, and I believe the best software is born out of collaboration. By listening closely and thinking from the perspective of designers, artists, and other developers, I aim to create software solutions that not only function well, but also feel intuitive and supportive in practice.

  • LinkedIn
  • GitHub

Projects

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StoryStack: Qt-based Dialogue Creator

​​Personal Project C++ & Qt  | PC Solo| WIP 
 

A Qt dialogue editor built on a custom C++ library, currently supporting linear narratives with branching dialogue in development.

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A personal experiment in artist tooling: a standalone Python GUI built with Tkinter that uses Blender's API to procedurally generate a Menger Sponge.

Screenshot 2025-07-15 at 15-32-08 Portfolio van Milo van Pelt - Game Developer Student Mil

Wombat Engine: Custom C++ Engine

University Project | C++, ImGui,  Fmod, RapidJson | PC & PS5 6 programmers | 16 weeks         

                                        

Built a real-time ImGui editor for live variable modification during runtime, with JSON-based save/load of variable data.

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Tools Manager: Store and Access          Custom Tools

​​Internship (Persona3D) | Unreal Engine 5.5, C++, Blueprints | PC |  Solo | 9 weeks                     

Created a Editor Utility Widget window, giving the team quick access to all internal tools in one place.

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Duckside of the Moon: Survival Game

University Project | Unreal Engine 4, Blueprints | PC & PS5 | 23 people | 16 weeks

                                      

Developed three core gameplay systems:

  • Zone Effect Tool

  • Dialogue Management Tool

  • Dialogue Camera Transitions​​​

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Hive Dive: Endless Arcade Shooter

University Project | Unreal Engine 5, C++, Blueprints| PC (Steam) | 18 people | 32 weeks

Developed procedural enemy spawner tool giving level designers control over placement and difficulty in randomly generated levels.

Software and Tools

Game Development Engines

Unreal Engine 4/5

Programming Languages

C++

C#

Source Control

Perforce

Production

Jira

Languages

English (Fluent)

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Unity

Godot

Python

Github

Notion

Trello

Dutch (Native)

Miro

  • LinkedIn
  • GitHub
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