
Welcome to my portfolio !
My name is Milo van Pelt a 30 year old Dutch Tools Programmer based in Amsterdam.
I have graduated with a bachelor from Breda University of Applied Sciences.
As a Tools Programmer I am passionate about creating solutions that empower others. I care deeply about understanding the need of individuals and a team, and I believe the best software is born out of collaboration. By listening closely and thinking from the perspective of designers, artists, and other developers, I aim to create software solutions that not only function well, but also feel intuitive and supportive.
Professional Projects
Python UI Tool: Exploring Blender's API to create Menger Sponge (Fractal)
Personal Project | Python 3.12, Blender3D | PC | Solo | 8 weeks
A personal experiment in artist tooling: a standalone Python GUI built with Tkinter that uses Blender's API to procedurally generate a Menger Sponge.
Team Projects
Duckside of the Moon: Survival Game
University Project | Unreal Engine 4, Blueprints | PC & PS5 | 23 people | 16 weeks | Itch.io
Developed three core gameplay systems:
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Zone Effect Tool
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Dialogue Management Tool
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Dialogue Camera Transitions
Hive Dive: Endless Arcade Shooter
University Project | Unreal Engine 5, C++, Blueprints| PC | 18 people | 32 weeks | Steam Release
Developed procedural enemy spawner tool giving level designers control over placement and difficulty in randomly generated levels.














